DOWNTOWN LOS ANGELES – Remember growing up during the heyday of Atari? The challenge of shooting pixels of light or ricocheting balls off imaginary walls?

Well, video games have changed a lot since then. Currently they're being ascribed the blame for recent gun violence.

Video game writer Christian Divine is hoping to change some perceptions and level up the industry.

“When I first started playing video games as a kid, I started with Pong which took one control and I can play with one hand,” said Divine. “Today's controllers require two hands and 15 fingers, but since I've started writing for video games, the industry's point of view towards disabled has evolved in the best way possible.”  

Divine is the writer for Captain Spirit and Life is Strange, the first Peabody award-winning video game for digital storytelling and Apple’s Game of the Year.

Through a choose-your-own-adventure narrative design, Divine’s been able to reach gamers, abled and disabled, through dramatic cutscenes that play like a movie.  

“One thing you have to deal with as a disabled person, not just as a writer in the game industry, but anybody, is people's perception of what you can and can't do,” said Divine. “So many people perceive ‘oh you can't play video games,' or 'you can’t play as well.’  Well, in fact, I can play really well, but you do have to struggle against people's perceptions of what you can do. It’s a very ablest point of view that society has.“

Divine is working to change that.

According to the U.S. Census Bureau, 19 percent of Americans have a disability,, so the gaming industry is looking to include them. Divine is working on the last chapter of the sequel Life Is Strange 2, which is about two Latino brothers on the run from authorities.

Dealing with hard topics such as family and immigration, Divine is writing a universal and American story.

“Well, disabled people are the biggest minority on the planet,” said Divine. “It transcends race and gender and culture and as a writer for video games, I have always wanted to represent not only disabled, but all people that don't have a voice and lack diversity in games.”

Thanks to his ability to overcome, Life Is Strange 2 will soon be giving gamers the superpower -- of empathy.